For example, the SpeedTree Model tab provides options mostly for setting up transitions between LOD A system for building multiplayer capabilities for Unity games. The options that are available for SpeedTree Models vs. Setting Model-specific and general importer options The Import Settings window opens in the Inspector showing the Model tab by default. More info See in Glossary folder in the Project window. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. More info See in Glossary file you want to import from the Asset Any media or data that can be used in your game or Project. Select the Model A 3D model representation of an object, such as a character, a building, or a piece of furniture. More info See in Glossary so that you can see both at once. More info See in Glossary window and the Inspector A Unity window that displays information about the currently selected GameObject, Asset or Project Settings, allowing you to inspect and edit the values. A Project stores all of the files that are related to a game, such as the Asset and Scene files. Open the Project In Unity, you use a Project to design and develop a game. More info See in Glossary, you always start the same way: No matter what kind of data you want to extract from the Model file A file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures.
For guidelines on how to export Humanoid animation from your 3D modeling software, see Preparing Humanoid Models for export. If you don’t have a file already, you can read the guidelines on how to export an FBX file before exporting it from your 3D modeling software. Note: This workflow assumes you already have a Model file to import. Set up options for importing Rigs and Animation (not available for SpeedTree Models).Set any Model-specific or general importer options.
A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. Added support of using MFRender script to render scenes through BatchCamera script.Model files can contain a variety of data, such as character and terrain The landscape in your scene.Added support of Vray RT as a production renderer.Improved performance with scenes with lots of cameras.Bugfix - Net render not starting after cancelling during local rendering.Distributed rendering checkbox added to vray common settings.New keyword %presetname% to support multiple presets.Properly convert render region values when change resolution.More information can be found here - 1.10b Multiple presets for each camera Backup scenes or cameras at least before running this version.
This is major update of the script, so it may not be as stable as before.